Rally the Righteous
Ravnica: City of Guilds — common
Instant
Rally the Righteous rulings:
There are no rulings for Rally the Righteous.
Ravnica: City of Guilds — common
Instant
Rally the Righteous rulings:
There are no rulings for Rally the Righteous.
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Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Sorcery
Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
Creature — Human Cleric (1/1)
Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
Sorcery
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Instant
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Creature — Human Wizard (1/2)
Radiance — : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
Legendary Planeswalker — Gideon
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn.
0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
?10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
Creature — Vampire (3/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Legendary Planeswalker — Zariel
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
?6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
Creature — Troll Druid // Sorcery (3/3)
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
Echoing Equation
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Sorcery // Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Killer
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Creature — Donkey (4/4)
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature — Cat Beast Mount (4/7)
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Instant
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
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