Sabertooth Alley Cat
Ravnica: City of Guilds — common
Creature — Cat
Sets Sabertooth Alley Cat has been printed in:
Ravnica: City of Guilds — common
Creature — Cat
Sets Sabertooth Alley Cat has been printed in:
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Buy now! ▶Creature — Goblin Berserker (1/1)
Haste
Goblin Fire Fiend must be blocked if able.
: Goblin Fire Fiend gets +1/+0 until end of turn.
Creature — Goblin Warrior (2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Ogre Warrior (4/3)
Prevent all damage that Indentured Oaf would deal to red creatures.
Creature — Elemental (0/0)
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
Creature — Minotaur Soldier (4/1)
: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
Creature — Human Mercenary (2/2)
When Sell-Sword Brute dies, it deals 2 damage to you.
Creature — Human Wizard (1/1)
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
Creature — Human Shaman (1/1)
At the beginning of each player's end step, that player sacrifices an untapped land.
Creature — Viashino Warrior (3/3)
: Viashino Fangtail deals 1 damage to any target.
Creature — Viashino Warrior (1/2)
: Viashino Slasher gets +1/-1 until end of turn.
Creature — Human Wizard (1/2)
Radiance — : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
Creature — Elemental Berserker (2/2)
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Creature — Human Soldier (2/1)
: Target creature can't attack or block this turn.
Creature — Giant Soldier (2/4)
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
: Sunhome Enforcer gets +1/+0 until end of turn.
Creature — Human Wizard (2/2)
: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
Creature — Skeleton (2/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Insect (4/1)
: All creatures able to block Mortipede this turn do so.
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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