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Seeds of Strength (Ravnica: City of Guilds)

Seeds of Strength

Ravnica: City of Guilds — Common

Instant

Seeds of Strength is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Seeds of Strength (Ravnica: City of Guilds)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.04 $0.15 $0.94
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Rating:

1.58/10

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Cards like Seeds of Strength in Standard format:

Aggressive Urge

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Target creature gets +1/+1 until end of turn.

Draw a card.

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Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Gift of Strength

Gift of Strength

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Target creature gets +3/+3 and gains reach until end of turn.

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Act of Heroism

Act of Heroism

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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Verdant Rebirth

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Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

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Buccaneer s Bravado

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Instant

Choose one

Target creature gets +1/+1 and gains first strike until end of turn.

Target Pirate gets +1/+1 and gains double strike until end of turn.

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--
Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

4.5 /10
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Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

1.1 /10
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Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
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Vampire s Zeal

Vampire's Zeal

Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

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Target creature gets +2/+2 until end of turn. You gain 2 life.

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Moment of Craving

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Target creature gets -2/-2 until end of turn. You gain 2 life.

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Subtle Strike

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Choose one or both

Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

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