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Seeds of Strength (Ravnica: City of Guilds)

Seeds of Strength

Ravnica: City of Guilds — Common

Instant

Seeds of Strength is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Seeds of Strength (Ravnica: City of Guilds)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.05 $0.16 $0.86
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Rating:

1.58/10

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Act of Heroism

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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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Destined    Lead
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Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Gift of Strength

Gift of Strength

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Target creature gets +3/+3 and gains reach until end of turn.

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Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Tandem Tactics

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Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

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Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Grotesque Mutation

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Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Invigorated Rampage

Invigorated Rampage

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Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

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Brute Strength

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Target creature gets +3/+1 and gains trample until end of turn.

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Sure Strike

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Target creature gets +3/+0 and gains first strike until end of turn.

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Give No Ground

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Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

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Built to Last

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Strength of Arms

Strength of Arms

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Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

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Target creature gains double strike until end of turn.

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Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

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