Terraformer
Ravnica: City of Guilds — common
Creature — Human Wizard
Sets Terraformer has been printed in:
Ravnica: City of Guilds — common
Creature — Human Wizard
Sets Terraformer has been printed in:
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Buy now! ▶Creature — Drake (2/1)
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
Creature — Human Rogue (1/2)
: Each player draws a card, then discards a card.
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Human Wizard (1/1)
When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Creature — Spirit (0/5)
Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Spirit (4/6)
Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
Creature — Faerie Rogue (1/1)
Flying
When Surveilling Sprite dies, you may draw a card.
Creature — Vedalken Wizard (1/4)
, : Target player mills two cards.
Creature — Faerie Rogue (1/3)
Flying
Players play with the top card of their libraries revealed.
Creature — Shapeshifter (0/2)
: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
Legendary Creature — Human Wizard (2/3)
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
Creature — Spirit (2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Creature — Human Wizard (2/2)
( can be paid with either or .)
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
Creature — Spirit (1/3)
Dimir Infiltrator can't be blocked.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Elemental Berserker (2/2)
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Creature — Dryad Shaman (1/2)
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Human Rogue (1/2)
( can be paid with either or .)
, : Look at the top card of target player's library. You may put that card into that player's graveyard.
Creature — Vampire (4/4)
Flying
At the beginning of your upkeep, you lose 1 life.
Creature — Elf Wizard (2/2)
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
Creature — Human Wizard (2/2)
: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
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