Zephyr Spirit
Ravnica: City of Guilds — common
Creature — Spirit
Sets Zephyr Spirit has been printed in:
Ravnica: City of Guilds — common
Creature — Spirit
Sets Zephyr Spirit has been printed in:
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Buy now! ▶Creature — Vedalken Wizard (2/2)
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
Creature — Sphinx (2/5)
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Creature — Spirit (2/3)
, : Target creature can't be blocked this turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Sphinx (5/5)
Flying
: Cerulean Sphinx's owner shuffles it into their library.
Creature — Elemental Minion (4/4)
Defender (This creature can't attack.)
: Tidewater Minion loses defender until end of turn.
: Untap target permanent.
Creature — Drake (2/1)
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
Artifact Creature — Dog (3/3)
Put a card from your hand on top of your library: Return Leashling to its owner's hand.
Legendary Creature — Vampire (5/5)
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Creature — Human Wizard (3/3)
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Creature — Centaur Shaman (3/4)
, : Return target enchantment card from your graveyard to your hand.
Creature — Insect Horror (6/6)
( can be paid with either or .)
Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Creature — Insect (4/4)
, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Creature — Leviathan (9/9)
Defender (This creature can't attack.)
When Grozoth enters the battlefield, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: Grozoth loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Horror (2/4)
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Legendary Creature — Human Soldier (3/3)
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Creature — Elemental (4/4)
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
Creature — Boar Beast (4/4)
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
Creature — Human Soldier (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
Creature — Spirit (0/5)
Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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