Assassin's Strike
Return to Ravnica — uncommon
Sorcery
Sets Assassin's Strike has been printed in:
Return to Ravnica — uncommon
Sorcery
Sets Assassin's Strike has been printed in:
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Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Sorcery
Destroy target land. Create a 1/1 red Goblin creature token.
Sorcery
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
Sorcery
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
This spell can't be countered.
Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
Sorcery
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Sorcery
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
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