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Centaur Healer (Return to Ravnica)

Centaur Healer

Return to Ravnica — common

Creature — Centaur Cleric

Sets Centaur Healer has been printed in:

Centaur Healer (Return to Ravnica)

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$0.08

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Rating:

2.48/10

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Cards like Centaur Healer in Return to Ravnica:

Trostani Selesnyas Voice

Trostani, Selesnya's Voice

Legendary Creature — Dryad (2/5)

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)

9.2 /10
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Loxodon Smiter

Loxodon Smiter

Creature — Elephant Soldier (4/4)

This spell can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.

3.6 /10
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Wayfaring Temple

Wayfaring Temple

Creature — Elemental (0/0)

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

7.4 /10
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Lyev Skyknight

Lyev Skyknight

Creature — Human Knight (3/1)

Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

4.7 /10
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VituGhazi Guildmage

Vitu-Ghazi Guildmage

Creature — Dryad Shaman (2/2)

: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)

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Azorius Arrester

Azorius Arrester

Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.1 /10
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Azorius Justiciar

Azorius Justiciar

Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

3.8 /10
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Gatecreeper Vine

Gatecreeper Vine

Creature — Plant (0/2)

Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

8.7 /10
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Seller of Songbirds

Seller of Songbirds

Creature — Human (1/2)

When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.

3 /10
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Tavern Swindler

Tavern Swindler

Creature — Human Rogue (2/2)

, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

6.3 /10
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Armada Wurm

Armada Wurm

Creature — Wurm (5/5)

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

6.9 /10
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Slum Reaper

Slum Reaper

Creature — Horror (4/2)

When Slum Reaper enters the battlefield, each player sacrifices a creature.

6.2 /10
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Soulsworn Spirit

Soulsworn Spirit

Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2.5 /10
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Viashino Racketeer

Viashino Racketeer

Creature — Viashino Rogue (2/1)

When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.

1.2 /10
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Cryptborn Horror

Cryptborn Horror

Creature — Horror (0/0)

Trample
Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.

5.3 /10
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Jarad Golgari Lich Lord

Jarad, Golgari Lich Lord

Legendary Creature — Zombie Elf (2/2)

Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.

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Korozda Guildmage

Korozda Guildmage

Creature — Elf Shaman (2/2)

: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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New Prahv Guildmage

New Prahv Guildmage

Creature — Human Wizard (2/2)

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

3.5 /10
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Skymark Roc

Skymark Roc

Creature — Bird (3/3)

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

3.1 /10
$0.08
Rakdos Lord of Riots

Rakdos, Lord of Riots

Legendary Creature — Demon (6/6)

You can't cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.

9 /10
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