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Chorus of Might (Return to Ravnica)

Chorus of Might

Return to Ravnica — common

Instant

Sets Chorus of Might has been printed in:

Chorus of Might (Return to Ravnica)

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$0.09

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Rating:

3.93/10

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Cards like Chorus of Might in Return to Ravnica:

Aerial Predation

Aerial Predation

Instant

Destroy target creature with flying. You gain 2 life.

3.5 /10
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Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

7.7 /10
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Savage Surge

Savage Surge

Instant

Target creature gets +2/+2 until end of turn. Untap that creature.

3.8 /10
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Auger Spree

Auger Spree

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Target creature gets +4/-4 until end of turn.

3.6 /10
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Selesnya Charm

Selesnya Charm

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Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

7.6 /10
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Golgari Charm

Golgari Charm

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Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.

9.6 /10
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Rootborn Defenses

Rootborn Defenses

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Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

9.6 /10
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Mizzium Skin

Mizzium Skin

Instant

Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

7.7 /10
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Common Bond

Common Bond

Instant

Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.

2.8 /10
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Dynacharge

Dynacharge

Instant

Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

5.6 /10
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Annihilating Fire

Annihilating Fire

Instant

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

3.7 /10
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Avenging Arrow

Avenging Arrow

Instant

Destroy target creature that dealt damage this turn.

3.2 /10
$0.04
Chemisters Trick

Chemister's Trick

Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1.7 /10
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Counterflux

Counterflux

Instant

This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

8.9 /10
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Downsize

Downsize

Instant

Target creature you don't control gets -4/-0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

3.1 /10
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Essence Backlash

Essence Backlash

Instant

Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.

4.3 /10
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Launch Party

Launch Party

Instant

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.

2.3 /10
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Swift Justice

Swift Justice

Instant

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

5.2 /10
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Druids Deliverance

Druid's Deliverance

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

8.8 /10
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Azorius Charm

Azorius Charm

Instant

Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.

8.2 /10
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