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Chronic Flooding (Return to Ravnica)

Chronic Flooding

Return to Ravnica — common

Enchantment — Aura

Sets Chronic Flooding has been printed in:

Chronic Flooding (Return to Ravnica)

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Cards like Chronic Flooding in Return to Ravnica:

Soul Tithe

Soul Tithe

Enchantment — Aura

Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.

5.2 /10
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Paralyzing Grasp

Paralyzing Grasp

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

2.2 /10
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Pursuit of Flight

Pursuit of Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."

1.1 /10
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Search the City

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

0.4 /10
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Conjured Currency

Conjured Currency

Enchantment

At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.

5.2 /10
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Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.

9.4 /10
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Righteous Authority

Righteous Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

6.9 /10
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Crosstown Courier

Crosstown Courier

Creature — Vedalken (2/1)

Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

2.3 /10
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Detention Sphere

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

8 /10
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Doorkeeper

Doorkeeper

Creature — Homunculus (0/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.

5.8 /10
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Arrest

Arrest

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

6.8 /10
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Racecourse Fury

Racecourse Fury

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains haste until end of turn."

3.1 /10
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Security Blockade

Security Blockade

Enchantment — Aura

Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

1.3 /10
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Stab Wound

Stab Wound

Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

6.8 /10
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Underworld Connections

Underworld Connections

Enchantment — Aura

Enchant land
Enchanted land has ", Pay 1 life: Draw a card."

9 /10
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Urban Burgeoning

Urban Burgeoning

Enchantment — Aura

Enchant land
Enchanted land has "Untap this land during each other player's untap step."

5.4 /10
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Deviant Glee

Deviant Glee

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has ": This creature gains trample until end of turn."

2.6 /10
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Ethereal Armor

Ethereal Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

9.6 /10
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Guild Feud

Guild Feud

Enchantment

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

4.3 /10
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Knightly Valor

Knightly Valor

Enchantment — Aura

Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

5.4 /10
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