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Common Bond (Return to Ravnica)

Common Bond

Return to Ravnica — Common

Instant

Common Bond is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Common Bond (Return to Ravnica)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.03 $0.15 $1.14
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Rating:

5.79/10

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Cards like Common Bond in Standard format:

Lifecrafter s Gift

Lifecrafter's Gift

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Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

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Subtle Strike

Subtle Strike

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Choose one or both

Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

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Lead by Example

Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Encircling Fissure

Encircling Fissure

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Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

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Might Beyond Reason

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Put two +1/+1 counters on target creature.

Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

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Unity of Purpose

Unity of Purpose

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

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Long Road Home

Long Road Home

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Scatter to the Winds

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Counter target spell.

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Immolating Glare

Immolating Glare

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Destroy target attacking creature.

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Eerie Interlude

Eerie Interlude

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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Give No Ground

Give No Ground

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Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

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Moonlight Hunt

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Puncturing Light

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Destroy target attacking or blocking creature with power 3 or less.

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Smite the Monstrous

Smite the Monstrous

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Destroy target creature with power 4 or greater.

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Deft Dismissal

Deft Dismissal

Instant

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

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Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

6.2 /10
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Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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