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Deviant Glee (Return to Ravnica)

Deviant Glee

Return to Ravnica — common

Enchantment — Aura

Sets Deviant Glee has been printed in:

Deviant Glee (Return to Ravnica)

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Rating:

2.66/10

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Cards like Deviant Glee in Return to Ravnica:

Shrieking Affliction

Shrieking Affliction

Enchantment

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.

6.8 /10
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Racecourse Fury

Racecourse Fury

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains haste until end of turn."

3.2 /10
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Ethereal Armor

Ethereal Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

9.6 /10
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Pursuit of Flight

Pursuit of Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."

1.1 /10
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Mana Bloom

Mana Bloom

Enchantment

Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

7.1 /10
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Stab Wound

Stab Wound

Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

6.8 /10
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Underworld Connections

Underworld Connections

Enchantment — Aura

Enchant land
Enchanted land has ", Pay 1 life: Draw a card."

9 /10
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Urban Burgeoning

Urban Burgeoning

Enchantment — Aura

Enchant land
Enchanted land has "Untap this land during each other player's untap step."

5.4 /10
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Grave Betrayal

Grave Betrayal

Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

8.9 /10
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Knightly Valor

Knightly Valor

Enchantment — Aura

Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

5.4 /10
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Drainpipe Vermin

Drainpipe Vermin

Creature — Rat (1/1)

When Drainpipe Vermin dies, you may pay . If you do, target player discards a card.

6.4 /10
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Havoc Festival

Havoc Festival

Enchantment

Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.

7.7 /10
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Security Blockade

Security Blockade

Enchantment — Aura

Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

1.4 /10
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Righteous Authority

Righteous Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

6.9 /10
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Martial Law

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.8 /10
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Rakdos Cackler

Rakdos Cackler

Creature — Devil (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

4.8 /10
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Arrest

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Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Paralyzing Grasp

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

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Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

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Bellows Lizard

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: Bellows Lizard gets +1/+0 until end of turn.

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