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Ethereal Armor (Return to Ravnica)

Ethereal Armor

Return to Ravnica — common

Enchantment — Aura

Ethereal Armor (Return to Ravnica)

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9.62/10

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Cards like Ethereal Armor in Return to Ravnica:

Sphere of Safety

Sphere of Safety

Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

9.8 /10
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Deviant Glee

Deviant Glee

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has ": This creature gains trample until end of turn."

2.6 /10
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Knightly Valor

Knightly Valor

Enchantment — Aura

Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

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Racecourse Fury

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Enchantment — Aura

Enchant land
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Righteous Authority

Righteous Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

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Security Blockade

Security Blockade

Enchantment — Aura

Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
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Arrest

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Enchantment — Aura

Enchant creature
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Martial Law

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Soul Tithe

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Enchantment — Aura

Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.

5.2 /10
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Urban Burgeoning

Urban Burgeoning

Enchantment — Aura

Enchant land
Enchanted land has "Untap this land during each other player's untap step."

5.4 /10
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Mana Bloom

Mana Bloom

Enchantment

Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

7.2 /10
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Shrieking Affliction

Shrieking Affliction

Enchantment

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.

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Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all graveyards.
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Collective Blessing

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Enchantment

Creatures you control get +3/+3.

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Growing Ranks

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Enchantment

At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

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Detention Sphere

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Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

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Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-2.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

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