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Fencing Ace (Return to Ravnica)
Fencing Ace (Return to Ravnica)

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Cards like Fencing Ace in Return to Ravnica:

Precinct Captain

Precinct Captain

Creature — Human Soldier (2/2)

First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

7.5 /10
$0.26
Azorius Arrester

Azorius Arrester

Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.1 /10
$0.07
Concordia Pegasus

Concordia Pegasus

Creature — Pegasus (1/3)

Flying

3.2 /10
$0.03
Keening Apparition

Keening Apparition

Creature — Spirit (2/2)

Sacrifice Keening Apparition: Destroy target enchantment.

4.2 /10
$0.05
New Prahv Guildmage

New Prahv Guildmage

Creature — Human Wizard (2/2)

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

3.5 /10
$0.09
VituGhazi Guildmage

Vitu-Ghazi Guildmage

Creature — Dryad Shaman (2/2)

: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)

6.9 /10
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Ash Zealot

Ash Zealot

Creature — Human Warrior (2/2)

First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

5 /10
$0.23
Angel of Serenity

Angel of Serenity

Creature — Angel (5/6)

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

9.1 /10
$0.55
Armory Guard

Armory Guard

Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

2.2 /10
$0.02
Azorius Justiciar

Azorius Justiciar

Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

3.8 /10
$0.03
Bazaar Krovod

Bazaar Krovod

Creature — Beast (2/5)

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

1.2 /10
$0.02
Brushstrider

Brushstrider

Creature — Beast (3/1)

Vigilance

1 /10
$0.03
Crosstown Courier

Crosstown Courier

Creature — Vedalken (2/1)

Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

2.3 /10
$0.02
Daggerdrome Imp

Daggerdrome Imp

Creature — Imp (1/1)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.7 /10
$0.06
Doorkeeper

Doorkeeper

Creature — Homunculus (0/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.

5.8 /10
$0.07
Drudge Beetle

Drudge Beetle

Creature — Insect (2/2)

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2.6 /10
$0.05
Frostburn Weird

Frostburn Weird

Creature — Weird (1/4)

: Frostburn Weird gets +1/-1 until end of turn.

0.8 /10
$0.06
Gatecreeper Vine

Gatecreeper Vine

Creature — Plant (0/2)

Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

8.7 /10
$0.18
Goblin Electromancer

Goblin Electromancer

Creature — Goblin Wizard (2/2)

Instant and sorcery spells you cast cost less to cast.

9.7 /10
$0.17
GoreHouse Chainwalker

Gore-House Chainwalker

Creature — Human Warrior (2/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

2.1 /10
$0.02

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