Frostburn Weird
Return to Ravnica — common
Creature — Weird
: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
Return to Ravnica — common
Creature — Weird
: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
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Buy now! ▶Artifact Creature — Nautilus (1/4)
Vigilance
: Hermitic Nautilus gets +3/-3 until end of turn.
Creature — Faerie Rogue (1/2)
Flying
: Metropolis Sprite gets +1/-1 until end of turn.
Creature — Vampire Berserker (1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
Creature — Horse Fish (0/5)
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.
Creature — Viashino Warrior (1/2)
: Viashino Slasher gets +1/-1 until end of turn.
Creature — Shapeshifter (0/0)
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
: Dracoplasm gets +1/+0 until end of turn.
Creature — Human Wizard (1/3)
Flying, haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Legendary Creature — Bird Wizard (1/3)
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Legendary Creature — Orc Pirate (1/1)
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
Artifact Creature — Gargoyle (1/2)
Flying
: Darklit Gargoyle gets +2/-1 until end of turn.
Creature — Human Rogue (1/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
: Target creature you control gains haste until end of turn and can't be blocked this turn.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Enchantment Creature — Human Shaman (1/3)
: Storm God's Oracle gets +1/-1 until end of turn.
When Storm God's Oracle dies, it deals 3 damage to any target.
Legendary Creature — Crab Mutant (1/3)
Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Creature — Human Wizard (2/2)
( can be paid with either or .)
: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
Legendary Creature — Human Wizard (1/2)
Flying, haste
: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
Creature — Human Wizard (2/2)
, : Draw a card.
, : Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Enchantment Creature — Chimera (2/2)
Flying
Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
Creature — Human Wizard (2/2)
: Draw a card, then discard a card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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