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Frostburn Weird (Return to Ravnica)

Frostburn Weird

Return to Ravnica — common

Creature — Weird

Sets Frostburn Weird has been printed in:

Frostburn Weird (Return to Ravnica)

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Cards like Frostburn Weird in Return to Ravnica:

Nivix Guildmage

Nivix Guildmage

Creature — Human Wizard (2/2)

: Draw a card, then discard a card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

5.9 /10
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Goblin Electromancer

Goblin Electromancer

Creature — Goblin Wizard (2/2)

Instant and sorcery spells you cast cost less to cast.

9.8 /10
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Rix Maadi Guildmage

Rix Maadi Guildmage

Creature — Human Shaman (2/2)

: Target blocking creature gets -1/-1 until end of turn.
: Target player who lost life this turn loses 1 life.

2.5 /10
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New Prahv Guildmage

New Prahv Guildmage

Creature — Human Wizard (2/2)

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

3.5 /10
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Korozda Guildmage

Korozda Guildmage

Creature — Elf Shaman (2/2)

: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

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Blistercoil Weird

Blistercoil Weird

Creature — Weird (1/1)

Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.

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Rakdos ShredFreak

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Haste

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Lotleth Troll

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Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
: Regenerate Lotleth Troll.

6.2 /10
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VituGhazi Guildmage

Vitu-Ghazi Guildmage

Creature — Dryad Shaman (2/2)

: Create a 3/3 green Centaur creature token.
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Azorius Arrester

Azorius Arrester

Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.1 /10
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Ash Zealot

Ash Zealot

Creature — Human Warrior (2/2)

First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

5 /10
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Crosstown Courier

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Creature — Vedalken (2/1)

Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

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Doorkeeper

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Defender
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GoreHouse Chainwalker

Gore-House Chainwalker

Creature — Human Warrior (2/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

2 /10
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Brushstrider

Brushstrider

Creature — Beast (3/1)

Vigilance

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Concordia Pegasus

Concordia Pegasus

Creature — Pegasus (1/3)

Flying

3.2 /10
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Daggerdrome Imp

Daggerdrome Imp

Creature — Imp (1/1)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Drudge Beetle

Drudge Beetle

Creature — Insect (2/2)

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

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Double strike

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Gatecreeper Vine

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Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

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