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Jace  Architect of Thought (Return to Ravnica)

Jace, Architect of Thought

Return to Ravnica — mythic

Legendary Planeswalker — Jace

Jace  Architect of Thought (Return to Ravnica)

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Cards like Jace, Architect of Thought in Return to Ravnica:

Search the City

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

0.4 /10
$0.09
Vraska the Unseen

Vraska the Unseen

Legendary Planeswalker — Vraska

+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
?3: Destroy target nonland permanent.
?7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."

8.4 /10
$0.54
Soulsworn Spirit

Soulsworn Spirit

Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2.4 /10
$0.06
Aquus Steed

Aquus Steed

Creature — Beast (1/3)

, : Target creature gets -2/-0 until end of turn.

0 /10
$0.06
Lyev Skyknight

Lyev Skyknight

Creature — Human Knight (3/1)

Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

4.6 /10
$0.05
Isperias Skywatch

Isperia's Skywatch

Creature — Vedalken Knight (3/3)

Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

1.3 /10
$0.03
Martial Law

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.8 /10
$0.18
Tower Drake

Tower Drake

Creature — Drake (2/1)

Flying
: Tower Drake gets +0/+1 until end of turn.

0.3 /10
$0.02
Azorius Justiciar

Azorius Justiciar

Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

3.8 /10
$0.03
Skymark Roc

Skymark Roc

Creature — Bird (3/3)

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

3.1 /10
$0.09
Voidwielder

Voidwielder

Creature — Human Wizard (1/4)

When Voidwielder enters the battlefield, you may return target creature to its owner's hand.

1.4 /10
$0.03
Izzet Staticaster

Izzet Staticaster

Creature — Human Wizard (0/3)

Flash (You may cast this spell any time you could cast an instant.)
Haste
: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

6.1 /10
$0.16
New Prahv Guildmage

New Prahv Guildmage

Creature — Human Wizard (2/2)

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

3.5 /10
$0.09
Righteous Authority

Righteous Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

6.9 /10
$0.22
Archon of the Triumvirate

Archon of the Triumvirate

Creature — Archon (4/5)

Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

3.8 /10
$0.11
Detention Sphere

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

8 /10
$0.39
Paralyzing Grasp

Paralyzing Grasp

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

2.2 /10
$0.07
Stealer of Secrets

Stealer of Secrets

Creature — Human Rogue (2/2)

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

4.1 /10
$0.06
Bazaar Krovod

Bazaar Krovod

Creature — Beast (2/5)

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

1.2 /10
$0.02
Guild Feud

Guild Feud

Enchantment

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

4.3 /10
$0.18

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