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Keening Apparition (Return to Ravnica)

Keening Apparition

Return to Ravnica — common

Creature — Spirit

Sets Keening Apparition has been printed in:

Keening Apparition (Return to Ravnica)

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Cards like Keening Apparition in Return to Ravnica:

Azorius Arrester

Azorius Arrester

Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.1 /10
$0.07
Concordia Pegasus

Concordia Pegasus

Creature — Pegasus (1/3)

Flying

3.2 /10
$0.03
Fencing Ace

Fencing Ace

Creature — Human Soldier (1/1)

Double strike

5.9 /10
$0.03
Precinct Captain

Precinct Captain

Creature — Human Soldier (2/2)

First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

7.5 /10
$0.26
New Prahv Guildmage

New Prahv Guildmage

Creature — Human Wizard (2/2)

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

3.5 /10
$0.09
VituGhazi Guildmage

Vitu-Ghazi Guildmage

Creature — Dryad Shaman (2/2)

: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)

6.9 /10
$0.15
Korozda Guildmage

Korozda Guildmage

Creature — Elf Shaman (2/2)

: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

7 /10
$0.13
Angel of Serenity

Angel of Serenity

Creature — Angel (5/6)

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

9.1 /10
$0.55
Azorius Justiciar

Azorius Justiciar

Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

3.8 /10
$0.03
Bazaar Krovod

Bazaar Krovod

Creature — Beast (2/5)

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

1.2 /10
$0.02
Doorkeeper

Doorkeeper

Creature — Homunculus (0/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.

5.8 /10
$0.07
Drudge Beetle

Drudge Beetle

Creature — Insect (2/2)

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2.6 /10
$0.05
Nivix Guildmage

Nivix Guildmage

Creature — Human Wizard (2/2)

: Draw a card, then discard a card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

5.9 /10
$0.12
Rix Maadi Guildmage

Rix Maadi Guildmage

Creature — Human Shaman (2/2)

: Target blocking creature gets -1/-1 until end of turn.
: Target player who lost life this turn loses 1 life.

2.5 /10
$0.11
Armory Guard

Armory Guard

Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

2.2 /10
$0.02
Ash Zealot

Ash Zealot

Creature — Human Warrior (2/2)

First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

5 /10
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Brushstrider

Brushstrider

Creature — Beast (3/1)

Vigilance

1 /10
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Crosstown Courier

Crosstown Courier

Creature — Vedalken (2/1)

Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

2.3 /10
$0.02
Daggerdrome Imp

Daggerdrome Imp

Creature — Imp (1/1)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.7 /10
$0.06
Frostburn Weird

Frostburn Weird

Creature — Weird (1/4)

: Frostburn Weird gets +1/-1 until end of turn.

0.8 /10
$0.05

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