Keening Apparition
Return to Ravnica — common
Creature — Spirit
Sets Keening Apparition has been printed in:
Return to Ravnica — common
Creature — Spirit
Sets Keening Apparition has been printed in:
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Buy now! ▶Creature — Human Soldier (2/1)
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Human Soldier (2/2)
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
Creature — Human Wizard (2/2)
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Creature — Dryad Shaman (2/2)
: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)
Creature — Elf Shaman (2/2)
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Creature — Angel (5/6)
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Creature — Human Wizard (2/2)
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Beast (2/5)
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Creature — Homunculus (0/4)
Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.
Creature — Insect (2/2)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Human Wizard (2/2)
: Draw a card, then discard a card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Creature — Human Shaman (2/2)
: Target blocking creature gets -1/-1 until end of turn.
: Target player who lost life this turn loses 1 life.
Creature — Giant Soldier (2/5)
Armory Guard has vigilance as long as you control a Gate.
Creature — Human Warrior (2/2)
First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
Creature — Vedalken (2/1)
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Creature — Imp (1/1)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Weird (1/4)
: Frostburn Weird gets +1/-1 until end of turn.
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