Lyev Skyknight
Return to Ravnica — uncommon
Creature — Human Knight
Sets Lyev Skyknight has been printed in:
Return to Ravnica — uncommon
Creature — Human Knight
Sets Lyev Skyknight has been printed in:
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Buy now! ▶Creature — Human Wizard (2/2)
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Creature — Human Soldier (2/1)
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Spirit (2/1)
Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Bird (3/3)
Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
Creature — Human Knight (2/4)
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Creature — Elephant Soldier (4/4)
This spell can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
Creature — Archon (4/5)
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Creature — Human Wizard (2/2)
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Centaur Cleric (3/3)
When Centaur Healer enters the battlefield, you gain 3 life.
Legendary Creature — Dryad (2/5)
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
Creature — Horror (0/0)
Trample
Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
Creature — Human Wizard (0/3)
Flash (You may cast this spell any time you could cast an instant.)
Haste
: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
Creature — Human Wizard (2/2)
: Draw a card, then discard a card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Creature — Ogre Warrior (3/2)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
Creature — Weird (1/4)
: Frostburn Weird gets +1/-1 until end of turn.
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost less to cast.
Creature — Dryad Shaman (2/2)
: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)
Creature — Elemental (0/0)
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Creature — Plant Zombie (3/3)
Haste
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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