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Martial Law (Return to Ravnica)

Martial Law

Return to Ravnica — Rare

Enchantment

Martial Law is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Martial Law (Return to Ravnica)
Price: PaperMTGO

TCGPlayer avg. price:

$0.29

$0.08 $0.29 $1.13
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Rating:

5.76/10

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Cards like Martial Law in Standard format:

Revel in Riches

Revel in Riches

Enchantment

Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

5 /10
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Faith Unbroken

Faith Unbroken

Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

2.8 /10
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Thopter Arrest

Thopter Arrest

Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

5 /10
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Isolation Zone

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

1 /10
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Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

8.2 /10
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Cast Out

Cast Out

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling (, Discard this card: Draw a card.)

8.3 /10
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Ixalan s Binding

Ixalan's Binding

Enchantment

When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.

Your opponents can't cast spells with the same name as the exiled card.

5 /10
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Protection of the Hekma

Protection of the Hekma

Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

4.6 /10
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Call for Unity

Call for Unity

Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

6 /10
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Creeping Dread

Creeping Dread

Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

5.2 /10
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Axis of Mortality

Axis of Mortality

Enchantment

At the beginning of your upkeep, you may have two target players exchange life totals.

5 /10
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From Beyond

From Beyond

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool."

, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

7.6 /10
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Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

4.6 /10
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Captured by the Consulate

Captured by the Consulate

Enchantment Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

5.9 /10
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Hedron Alignment

Hedron Alignment

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

: Scry 1.

6.5 /10
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Mechanized Production

Mechanized Production

Enchantment Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

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Oath of Jace

Oath of Jace

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

7.2 /10
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As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.

9.6 /10
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Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one

Each player with exactly 13 life loses the game, then each player gains 1 life.

Each player with exactly 13 life loses the game, then each player loses 1 life.

7.2 /10
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Vance s Blasting Cannons

Vance's Blasting Cannons

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

5 /10
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