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Precinct Captain (Return to Ravnica)

Precinct Captain

Return to Ravnica — rare

Creature — Human Soldier

Precinct Captain (Return to Ravnica)

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Cards like Precinct Captain in Return to Ravnica:

VituGhazi Guildmage

Vitu-Ghazi Guildmage

Creature — Dryad Shaman (2/2)

: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)

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Azorius Arrester

Azorius Arrester

Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

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Concordia Pegasus

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Creature — Pegasus (1/3)

Flying

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Fencing Ace

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Double strike

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Keening Apparition

Keening Apparition

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Sacrifice Keening Apparition: Destroy target enchantment.

4.2 /10
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Seller of Songbirds

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When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.

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Crosstown Courier

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Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

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Wayfaring Temple

Wayfaring Temple

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Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

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Korozda Guildmage

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Creature — Elf Shaman (2/2)

: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Ash Zealot

Ash Zealot

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First strike, haste
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Phantom General

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Creature tokens you control get +1/+1.

6.6 /10
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Armada Wurm

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Trample
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Doorkeeper

Doorkeeper

Creature — Homunculus (0/4)

Defender
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Pack Rat

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Pack Rat's power and toughness are each equal to the number of Rats you control.
, Discard a card: Create a token that's a copy of Pack Rat.

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Azorius Justiciar

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When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

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