Pyroconvergence
Return to Ravnica — uncommon
Enchantment
Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.
"The Izzet are an equation that turns lunacy into explosions." —Leonos, Azorius arbiter
Return to Ravnica — uncommon
Enchantment
Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.
"The Izzet are an equation that turns lunacy into explosions." —Leonos, Azorius arbiter
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Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.
Enchantment
Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target.
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Legendary Enchantment // Legendary Land
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
Spitfire Bastion
(Transforms from Vance's Blasting Cannons.)
: Add .
, : Spitfire Bastion deals 3 damage to any target.
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Pyre of the World Tree
Discard a land card: Pyre of the World Tree deals 2 damage to any target.
Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to any target.
Enchantment Creature — Nymph (4/2)
Constellation — Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target.
Enchantment
Whenever you scry, you may pay . If you do, Knowledge and Power deals 2 damage to any target.
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to any target."
Enchantment
, Sacrifice a creature: Blood Rites deals 2 damage to any target.
Enchantment
When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Enchantment — Aura
Enchant creature
When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.
Enchantment
Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.
Enchantment Creature — Manticore (3/4)
At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.
Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
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