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Rootborn Defenses (Return to Ravnica)

Rootborn Defenses

Return to Ravnica — Common

Instant

Rootborn Defenses is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Rootborn Defenses (Return to Ravnica)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.02 $0.16 $0.54
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Rating:

2.31/10

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Cards like Rootborn Defenses in Standard format:

Rallying Roar

Rallying Roar

Instant

Creatures you control get +1/+1 until end of turn. Untap them.

5 /10
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Inspired Charge

Inspired Charge

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Creatures you control get +2/+1 until end of turn.

0.5 /10
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Pride of Conquerors

Pride of Conquerors

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

6 /10
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In Oketra s Name

In Oketra's Name

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

0.5 /10
--
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

2 /10
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Decommission

Decommission

Instant

Destroy target artifact or enchantment.

Revolt If a permanent you controlled left the battlefield this turn, you gain 3 life.

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Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

0.2 /10
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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Act of Heroism

Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

6.6 /10
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Settle the Wreckage

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

5.2 /10
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Djeru s Renunciation

Djeru's Renunciation

Instant

Tap up to two target creatures.

Cycling (, Discard this card: Draw a card.)

5.3 /10
--
Sanguine Sacrament

Sanguine Sacrament

Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

5 /10
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Deft Dismissal

Deft Dismissal

Instant

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

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Ritual of Rejuvenation

Ritual of Rejuvenation

Instant

You gain 4 life.

Draw a card.

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Renewed Faith

Renewed Faith

Instant

You gain 6 life.

Cycling (, Discard this card: Draw a card.)

When you cycle Renewed Faith, you may gain 2 life.

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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

3.6 /10
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Dinosaur Stampede

Dinosaur Stampede

Instant

Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

5 /10
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Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

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Skywhaler s Shot

Skywhaler's Shot

Instant

Destroy target creature with power 3 or greater. Scry 1.

3.7 /10
--
Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

6.9 /10
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