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Search the City (Return to Ravnica)

Search the City

Return to Ravnica — rare

Enchantment

Sets Search the City has been printed in:

Search the City (Return to Ravnica)

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Cards like Search the City in Return to Ravnica:

Jace Architect of Thought

Jace, Architect of Thought

Legendary Planeswalker — Jace

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
?2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
?8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

8 /10
$0.52
Detention Sphere

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

8 /10
$0.39
Guild Feud

Guild Feud

Enchantment

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

4.3 /10
$0.18
Conjured Currency

Conjured Currency

Enchantment

At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.

5.2 /10
$0.17
Voidwielder

Voidwielder

Creature — Human Wizard (1/4)

When Voidwielder enters the battlefield, you may return target creature to its owner's hand.

1.4 /10
$0.03
Knightly Valor

Knightly Valor

Enchantment — Aura

Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

5.4 /10
$0.07
Righteous Authority

Righteous Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

6.9 /10
$0.22
Chronic Flooding

Chronic Flooding

Enchantment — Aura

Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.

6.1 /10
$0.11
Isperias Skywatch

Isperia's Skywatch

Creature — Vedalken Knight (3/3)

Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

1.3 /10
$0.03
Soulsworn Spirit

Soulsworn Spirit

Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2.4 /10
$0.06
Skymark Roc

Skymark Roc

Creature — Bird (3/3)

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

3.1 /10
$0.09
Deaths Presence

Death's Presence

Enchantment

Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

9 /10
$0.34
Martial Law

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.8 /10
$0.18
Pyroconvergence

Pyroconvergence

Enchantment

Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.

2.7 /10
$0.06
Faerie Impostor

Faerie Impostor

Creature — Faerie Rogue (2/1)

Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

5.3 /10
$0.14
Havoc Festival

Havoc Festival

Enchantment

Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.

7.7 /10
$0.33
Mana Bloom

Mana Bloom

Enchantment

Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

7.1 /10
$0.44
Paralyzing Grasp

Paralyzing Grasp

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

2.2 /10
$0.07
Sphere of Safety

Sphere of Safety

Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

9.8 /10
$5.03
Collective Blessing

Collective Blessing

Enchantment

Creatures you control get +3/+3.

7.9 /10
$0.50

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