Shrieking Affliction
Return to Ravnica — uncommon
Enchantment
Sets Shrieking Affliction has been printed in:
Return to Ravnica — uncommon
Enchantment
Sets Shrieking Affliction has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has ": This creature gains trample until end of turn."
Enchantment
Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Enchantment — Aura
Enchant land
Enchanted land has ", Pay 1 life: Draw a card."
Enchantment — Aura
Enchant land
Enchanted land has "Untap this land during each other player's untap step."
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gains haste until end of turn."
Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Creature — Rat (1/1)
When Drainpipe Vermin dies, you may pay . If you do, target player discards a card.
Enchantment — Aura
Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
Creature — Elf Shaman (1/2)
: Exile target land card from a graveyard. Add one mana of any color.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
Creature — Demon (6/6)
Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
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