Skyline Predator
Return to Ravnica — uncommon
Creature — Drake
Sets Skyline Predator has been printed in:
Return to Ravnica — uncommon
Creature — Drake
Sets Skyline Predator has been printed in:
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Buy now! ▶Creature — Vedalken Knight (3/3)
Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Sphinx (5/6)
Flying
Discard two nonland cards with the same name: Draw four cards.
Creature — Human Wizard (1/4)
When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
Creature — Dragon (4/4)
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Creature — Archon (4/5)
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature — Sphinx (6/4)
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Legendary Creature — Dragon Wizard (5/5)
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
: Niv-Mizzet, Dracogenius deals 1 damage to any target.
Creature — Human Advisor (3/5)
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
Creature — Angel (5/6)
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Creature — Imp (6/5)
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.
Creature — Faerie Rogue (2/1)
Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Creature — Vampire (6/5)
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Creature — Insect (3/3)
Flying
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Wurm (5/5)
Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
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