Sphinx of the Chimes
Return to Ravnica — rare
Creature — Sphinx
Sets Sphinx of the Chimes has been printed in:
Return to Ravnica — rare
Creature — Sphinx
Sets Sphinx of the Chimes has been printed in:
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Buy now! ▶Creature — Vedalken Knight (3/3)
Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Drake (3/4)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Creature — Human Wizard (1/4)
When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
Creature — Archon (4/5)
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature — Sphinx (6/4)
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Legendary Creature — Dragon Wizard (5/5)
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
: Niv-Mizzet, Dracogenius deals 1 damage to any target.
Creature — Human Advisor (3/5)
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
Creature — Dragon (4/4)
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Enchantment
When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
Creature — Homunculus (0/4)
Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.
Creature — Human Wizard (0/3)
Flash (You may cast this spell any time you could cast an instant.)
Haste
: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
Creature — Angel (5/6)
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Creature — Wurm (5/5)
Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
Creature — Nightmare Horse (5/4)
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature — Imp (6/5)
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.
Creature — Vedalken (2/1)
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Creature — Skeleton Warrior (3/1)
First strike
Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.
: Regenerate Rakdos Ringleader.
Creature — Horror (5/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature — Human Rogue (2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
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