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Street Spasm (Return to Ravnica)

Street Spasm

Return to Ravnica — uncommon

Instant

Street Spasm (Return to Ravnica)

TCGPlayer low price:

$0.06

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Rating:

4.73/10

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Cards like Street Spasm in Return to Ravnica:

Electrickery

Electrickery

Instant

Electrickery deals 1 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

8.8 /10
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Dynacharge

Dynacharge

Instant

Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

5.6 /10
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Blustersquall

Blustersquall

Instant

Tap target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

8.1 /10
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Downsize

Downsize

Instant

Target creature you don't control gets -4/-0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

3.1 /10
$0.06
Mizzium Skin

Mizzium Skin

Instant

Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

7.7 /10
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Annihilating Fire

Annihilating Fire

Instant

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

3.7 /10
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Explosive Impact

Explosive Impact

Instant

Explosive Impact deals 5 damage to any target.

2 /10
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Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

7.8 /10
$0.02
Izzet Charm

Izzet Charm

Instant

Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.

9.5 /10
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Swift Justice

Swift Justice

Instant

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

5.2 /10
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Syncopate

Syncopate

Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

8 /10
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Chemisters Trick

Chemister's Trick

Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1.7 /10
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Cremate

Cremate

Instant

Exile target card from a graveyard.
Draw a card.

7.4 /10
$0.09
Dispel

Dispel

Instant

Counter target instant spell.

9.8 /10
$0.21
Counterflux

Counterflux

Instant

This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

8.9 /10
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Essence Backlash

Essence Backlash

Instant

Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.

4.2 /10
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Rakdos Charm

Rakdos Charm

Instant

Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.

9.9 /10
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Vandalblast

Vandalblast

Sorcery

Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

10 /10
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Auger Spree

Auger Spree

Instant

Target creature gets +4/-4 until end of turn.

3.6 /10
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Fireminds Foresight

Firemind's Foresight

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Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.

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