Thoughtflare
Return to Ravnica — uncommon
Instant
Thoughtflare rulings:
There are no rulings for Thoughtflare.
Return to Ravnica — uncommon
Instant
Thoughtflare rulings:
There are no rulings for Thoughtflare.
TCGPlayer low price:
Buy now! ▶Creature — Giant Wizard // Instant — Adventure (3/3)
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
Storm Reading
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Artifact — Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.
Enchantment — Saga // Enchantment Creature — Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Vision of the Unspeakable
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
Creature — Cephalid (2/3)
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Instant
You gain 2 life, draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant // Sorcery
Destroy target attacking or blocking creature.
Market
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
Instant
Draw a card for each Island you control, then discard two cards.
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Battle — Siege // Legendary Planeswalker — Teferi
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.
Teferi Akosa of Zhalfir
+1: Draw two cards. Then discard two cards unless you discard a creature card.
?2: You get an emblem with "Knights you control get +1/+0 and have ward ."
?3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
Instant
Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
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