Urban Burgeoning
Return to Ravnica — common
Enchantment — Aura
Sets Urban Burgeoning has been printed in:
Return to Ravnica — common
Enchantment — Aura
Sets Urban Burgeoning has been printed in:
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Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gains haste until end of turn."
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has ": This creature gains trample until end of turn."
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Creature — Elf Scout (0/1)
, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."
Enchantment — Aura
Enchant land
Enchanted land has ", Pay 1 life: Draw a card."
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Enchantment — Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Enchantment — Aura
Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
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