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Demonic Hordes (Revised Edition)

Demonic Hordes

Revised Edition — rare

Creature — Demon

Sets Demonic Hordes has been printed in:

Demonic Hordes (Revised Edition)

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Cards like Demonic Hordes in Revised Edition:

Lord of the Pit

Lord of the Pit

Creature — Demon (7/7)

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

6.3 /10
$3.37
Island Fish Jasconius

Island Fish Jasconius

Creature — Fish (6/8)

Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.

1.7 /10
$0.52
Force of Nature

Force of Nature

Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

1.6 /10
$2.77
Mishras War Machine

Mishra's War Machine

Artifact Creature — Juggernaut (5/5)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.

1.3 /10
$0.56
Vesuvan Doppelganger

Vesuvan Doppelganger

Creature — Shapeshifter (0/0)

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

5.2 /10
~$22
Nether Shadow

Nether Shadow

Creature — Spirit (1/1)

Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

3.8 /10
$2.33
Nightmare

Nightmare

Creature — Nightmare Horse (0/0)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.

5.7 /10
$6.81
Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.4 /10
$1.22
Phantasmal Forces

Phantasmal Forces

Creature — Illusion (4/1)

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

0.4 /10
$0.25
Nettling Imp

Nettling Imp

Creature — Imp (1/1)

: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

2.6 /10
$0.32
Brass Man

Brass Man

Artifact Creature — Construct (1/3)

Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.

2.4 /10
$0.29
Erg Raiders

Erg Raiders

Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

0.6 /10
$0.13
Royal Assassin

Royal Assassin

Creature — Human Assassin (1/1)

: Destroy target tapped creature.

9 /10
~$12
Pirate Ship

Pirate Ship

Creature — Human Pirate (4/3)

Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.

3.8 /10
$1.15
Scavenging Ghoul

Scavenging Ghoul

Creature — Zombie (2/2)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

0.5 /10
$0.23
Clockwork Beast

Clockwork Beast

Artifact Creature — Beast (0/4)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

1.4 /10
$0.54
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
$0.17
Sea Serpent

Sea Serpent

Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.

1 /10
$0.17
Serendib Efreet

Serendib Efreet

Creature — Efreet (3/4)

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

2.9 /10
$4.70
Wall of Bone

Wall of Bone

Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3.9 /10
$0.24

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