Disenchant
Revised Edition — common
Instant
Sets Disenchant has been printed in:
Revised Edition — common
Instant
Sets Disenchant has been printed in:
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You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Instant
Exile target creature. Its controller gains life equal to its power.
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
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