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Earthbind (Revised Edition)

Earthbind

Revised Edition — common

Enchantment — Aura

Earthbind (Revised Edition)

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$0.82

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2.56/10

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Cards like Earthbind in Revised Edition:

Burrowing

Burrowing

Enchantment — Aura

Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

2.7 /10
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Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

3.7 /10
$0.12
Web

Web

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

1.6 /10
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Flight

Flight

Enchantment — Aura

Enchant creature
Enchanted creature has flying.

3.1 /10
$0.10
Paralyze

Paralyze

Enchantment — Aura

Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.

3.3 /10
$0.22
Unstable Mutation

Unstable Mutation

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

2.5 /10
$0.15
Black Ward

Black Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.

3.2 /10
$0.27
Blue Ward

Blue Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

3.1 /10
$0.25
Fastbond

Fastbond

Enchantment

You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

10 /10
~$22
Green Ward

Green Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.

2.8 /10
$0.25
Instill Energy

Instill Energy

Enchantment — Aura

Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.

8.7 /10
$2.10
Lance

Lance

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.

1.1 /10
$0.23
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

9.3 /10
$4.14
Power Surge

Power Surge

Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

6.3 /10
$2.63
Red Ward

Red Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.

3 /10
$0.24
White Ward

White Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.

2 /10
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Holy Armor

Holy Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.

2.1 /10
$0.12
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.

3.7 /10
$0.26
Weakness

Weakness

Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-1.

1.2 /10
$0.14
Evil Presence

Evil Presence

Enchantment — Aura

Enchant land
Enchanted land is a Swamp.

3.3 /10
$0.29

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