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Wheel of Fortune (Revised Edition)

Wheel of Fortune

Revised Edition — rare

Sorcery

Wheel of Fortune rulings:

There are no rulings for Wheel of Fortune.

Wheel of Fortune (Revised Edition)

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Each player discards their hand, then draws seven cards.
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Runehorn Hellkite

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Wheel of Fate

Wheel of Fate

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Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.

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Magus of the Jar

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Creature — Human Wizard (3/3)

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Memory Jar

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Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.
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2 — Destroy all artifacts.
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4 — Strategy, Schmategy deals 3 damage to each creature and each player.
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6 — Repeat this process two more times.

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Chandra Ablaze

Chandra Ablaze

Legendary Planeswalker — Chandra

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.
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Jaces Archivist

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Sensation Gorger

Sensation Gorger

Creature — Goblin Shaman (2/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.

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Whispering Madness

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Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

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Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.

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Wheel of Misfortune

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Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

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Commit  Memory

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.

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Day's Undoing

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Echo of Eons

Echo of Eons

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Emergency Powers

Emergency Powers

Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

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Assist (Another player can pay up to of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

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