Dawnglare Invoker
Rise of the Eldrazi — common
Creature — Kor Wizard
Sets Dawnglare Invoker has been printed in:
Rise of the Eldrazi — common
Creature — Kor Wizard
Sets Dawnglare Invoker has been printed in:
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Buy now! ▶Legendary Creature — Angel (3/4)
Flying
Activated abilities of creatures your opponents control can't be activated.
Creature — Dog (2/2)
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Creature — Human Knight (2/4)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
Creature — Kor Knight (2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
Creature — Human Soldier (0/3)
Defender
Other creatures you control with defender get +0/+2.
Creature — Human Wizard (2/2)
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
Creature — Wall (0/4)
Defender
When Wall of Omens enters the battlefield, draw a card.
Creature — Human Cleric (0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Creature — Human Soldier (1/2)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
Creature — Kor Wizard (0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Creature — Kor Monk (2/1)
When Lone Missionary enters the battlefield, you gain 4 life.
Creature — Human Cleric Avatar (3/3)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
Creature — Jellyfish (5/5)
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
Creature — Merfolk Scout (2/3)
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
Creature — Elemental (2/4)
Defender
, : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
Creature — Vampire Shaman (3/1)
: Target player loses 3 life and you gain 3 life.
Creature — Imp (1/1)
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
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