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Escaped Null (Rise of the Eldrazi)

Escaped Null

Rise of the Eldrazi — Uncommon

Creature Zombie Berserker

Escaped Null is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Escaped Null (Rise of the Eldrazi)
Price: PaperMTGO

TCGPlayer avg. price:

$0.21

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Rating:

3.68/10

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Cards like Escaped Null in Standard format:

Merciless Eternal

Merciless Eternal

Creature Zombie Cleric (2/2)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

, Discard a card: Merciless Eternal gets +2/+2 until end of turn.

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Grisly Survivor

Grisly Survivor

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Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.

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Horror of the Broken Lands

Horror of the Broken Lands

Creature Horror (4/4)

Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling (, Discard this card: Draw a card.)

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Voracious Vampire

Voracious Vampire

Creature Vampire Knight (2/2)

Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

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Pitiless Vizier

Pitiless Vizier

Creature Minotaur Cleric (4/2)

Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

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Lurking Chupacabra

Lurking Chupacabra

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Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

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Ammit Eternal

Ammit Eternal

Creature Zombie Crocodile Demon (5/5)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.

Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.

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Accursed Horde

Accursed Horde

Creature Zombie (3/3)

: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

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Yahenni  Undying Partisan

Yahenni, Undying Partisan

Legendary Creature Aetherborn Vampire (2/2)

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.

Sacrifice another creature: Yahenni gains indestructible until end of turn.

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Foundry Hornet

Foundry Hornet

Creature Insect (2/3)

Flying

When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

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Vengeful Rebel

Vengeful Rebel

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Revolt When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.

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Graceful Cat

Graceful Cat

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Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.

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Anointed Deacon

Anointed Deacon

Creature Vampire Cleric (3/3)

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

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Aetherstream Leopard

Aetherstream Leopard

Creature Cat (2/3)

Trample

When Aetherstream Leopard enters the battlefield, you get (an energy counter).

Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn.

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Lord of the Accursed

Lord of the Accursed

Creature Zombie (2/3)

Other Zombies you control get +1/+1.

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Blighted Bat

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Flying

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Riparian Tiger

Riparian Tiger

Creature Cat (4/4)

Trample

When Riparian Tiger enters the battlefield, you get (two energy counters).

Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.

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Khenra Scrapper

Khenra Scrapper

Creature Jackal Warrior (2/3)

Menace

You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)

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Hooded Brawler

Hooded Brawler

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You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

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Dusk Charger

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Creature Horse (3/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

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