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Essence Feed (Rise of the Eldrazi)

Essence Feed

Rise of the Eldrazi — common

Sorcery

Sets Essence Feed has been printed in:

Essence Feed (Rise of the Eldrazi)

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Rating:

2.27/10

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Cards like Essence Feed in Rise of the Eldrazi:

Corpsehatch

Corpsehatch

Sorcery

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

3.1 /10
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Brood Birthing

Brood Birthing

Sorcery

If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." Otherwise, create one of those tokens.

3.7 /10
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Skittering Invasion

Skittering Invasion

Tribal Sorcery — Eldrazi

Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

8 /10
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Repay in Kind

Repay in Kind

Sorcery

Each player's life total becomes the lowest life total among all players.

7.5 /10
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Consuming Vapors

Consuming Vapors

Sorcery

Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.3 /10
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Hellion Eruption

Hellion Eruption

Sorcery

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

4.3 /10
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Growth Spasm

Growth Spasm

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

7.9 /10
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Nighthaze

Nighthaze

Sorcery

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Draw a card.

5.5 /10
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Disaster Radius

Disaster Radius

Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.

5.3 /10
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World at War

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

8.8 /10
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Explosive Revelation

Explosive Revelation

Sorcery

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

2.2 /10
$0.07
Inquisition of Kozilek

Inquisition of Kozilek

Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

7.7 /10
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Nomads Assembly

Nomads' Assembly

Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.3 /10
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Perish the Thought

Perish the Thought

Sorcery

Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.

0.8 /10
$0.10
Fissure Vent

Fissure Vent

Sorcery

Choose one or both —
• Destroy target artifact.
• Destroy target nonbasic land.

2.2 /10
$0.14
Recurring Insight

Recurring Insight

Sorcery

Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.4 /10
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Shrivel

Shrivel

Sorcery

All creatures get -1/-1 until end of turn.

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Survival Cache

Survival Cache

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

5.5 /10
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Devastating Summons

Devastating Summons

Sorcery

As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.

3.8 /10
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Consume the Meek

Consume the Meek

Instant

Destroy each creature with mana value 3 or less. They can't be regenerated.

4.8 /10
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