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Gravitational Shift (Rise of the Eldrazi)

Gravitational Shift

Rise of the Eldrazi — rare

Enchantment

Sets Gravitational Shift has been printed in:

Gravitational Shift (Rise of the Eldrazi)

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8.16/10

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Cards like Gravitational Shift in Rise of the Eldrazi:

Drake Umbra

Drake Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Domestication

Domestication

Enchantment — Aura

Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

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Cast Through Time

Cast Through Time

Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

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Bear Umbra

Bear Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

9.7 /10
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Eel Umbra

Eel Umbra

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Lightmine Field

Lightmine Field

Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

6.5 /10
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Mammoth Umbra

Mammoth Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Training Grounds

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Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

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Crab Umbra

Crab Umbra

Enchantment — Aura

Enchant creature
: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Curse of Wizardry

Curse of Wizardry

Enchantment

As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.

4.5 /10
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Narcolepsy

Narcolepsy

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.

4.4 /10
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NearDeath Experience

Near-Death Experience

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

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Splinter Twin

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Enchantment — Aura

Enchant creature
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Frostwind Invoker

Frostwind Invoker

Creature — Merfolk Wizard (3/3)

Flying
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1.4 /10
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Merfolk Skyscout

Merfolk Skyscout

Creature — Merfolk Scout (2/3)

Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

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Mnemonic Wall

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Creature — Wall (0/4)

Defender
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Flying
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Enchantment — Aura

Enchant creature
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Enchantment

Whenever a creature with flying attacks, it loses flying until end of turn.

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Enchantment

Each creature you control with a level counter on it gets +2/+2.

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