Gravitational Shift
Rise of the Eldrazi — rare
Enchantment
Sets Gravitational Shift has been printed in:
Rise of the Eldrazi — rare
Enchantment
Sets Gravitational Shift has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment — Aura
Enchant creature
: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Creature — Merfolk Wizard (3/3)
Flying
: Creatures you control gain flying until end of turn.
Creature — Merfolk Scout (2/3)
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
Creature — Wall (0/4)
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Creature — Sphinx (6/6)
Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
Enchantment
Each creature you control with a level counter on it gets +2/+2.
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