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Gravity Well (Rise of the Eldrazi)

Gravity Well

Rise of the Eldrazi — uncommon

Enchantment

Sets Gravity Well has been printed in:

Gravity Well (Rise of the Eldrazi)

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Cards like Gravity Well in Rise of the Eldrazi:

Bear Umbra

Bear Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

9.7 /10
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Snake Umbra

Snake Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

9.6 /10
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Awakening Zone

Awakening Zone

Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

9.4 /10
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Boar Umbra

Boar Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

8.1 /10
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Raid Bombardment

Raid Bombardment

Enchantment

Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.

8.5 /10
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Luminous Wake

Luminous Wake

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.

3.4 /10
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Lust for War

Lust for War

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each combat if able.

2.3 /10
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Spider Umbra

Spider Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

8.7 /10
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Contaminated Ground

Contaminated Ground

Enchantment — Aura

Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.

4.3 /10
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Curse of Wizardry

Curse of Wizardry

Enchantment

As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.

4.5 /10
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Lightmine Field

Lightmine Field

Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

6.6 /10
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Time of Heroes

Time of Heroes

Enchantment

Each creature you control with a level counter on it gets +2/+2.

1.4 /10
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Domestication

Domestication

Enchantment — Aura

Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

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Eel Umbra

Eel Umbra

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

8.6 /10
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Eland Umbra

Eland Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

7.1 /10
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Narcolepsy

Narcolepsy

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.

4.4 /10
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Splinter Twin

Splinter Twin

Enchantment — Aura

Enchant creature
Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

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Bramblesnap

Bramblesnap

Creature — Elemental (1/1)

Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.

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Wildheart Invoker

Wildheart Invoker

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: Target creature gets +5/+5 and gains trample until end of turn.

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Vengevine

Vengevine

Creature — Elemental (4/3)

Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

5.3 /10
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