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Hyena Umbra (Rise of the Eldrazi)

Hyena Umbra

Rise of the Eldrazi — Common

Enchantment Aura

Hyena Umbra is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Hyena Umbra (Rise of the Eldrazi)
Price: PaperMTGO

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$1.00

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Cards like Hyena Umbra in Standard format:

Cartouche of Solidarity

Cartouche of Solidarity

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

0.3 /10
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Aerial Modification

Aerial Modification

Enchantment Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

4 /10
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Consuming Fervor

Consuming Fervor

Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."

3.5 /10
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Cartouche of Zeal

Cartouche of Zeal

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

0 /10
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Squire s Devotion

Squire's Devotion

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.

When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

5.2 /10
--
Curious Obsession

Curious Obsession

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

6.4 /10
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Saving Grace

Saving Grace

Enchantment Aura

Flash

Enchant creature you control

When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

6.4 /10
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Conviction

Conviction

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return Conviction to its owner's hand.

0.6 /10
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Sea Legs

Sea Legs

Enchantment Aura

Flash

Enchant creature

Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

5.9 /10
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Authority of the Consuls

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

8.5 /10
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Legion s Landing

Legion's Landing

Legendary Enchantment

When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

5 /10
--
Compulsory Rest

Compulsory Rest

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has ", Sacrifice this creature: You gain 2 life."

2.2 /10
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Sixth Sense

Sixth Sense

Enchantment Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

3.7 /10
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See Red

See Red

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+1 and has first strike.

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

6.2 /10
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Siege Modification

Siege Modification

Enchantment Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

4.8 /10
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Captured by the Consulate

Captured by the Consulate

Enchantment Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

5.9 /10
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Revoke Privileges

Revoke Privileges

Enchantment Aura

Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

1.5 /10
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Caught in the Brights

Caught in the Brights

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

When a Vehicle you control attacks, exile enchanted creature.

1 /10
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Desert s Hold

Desert's Hold

Enchantment Aura

Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

5.2 /10
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Luminous Bonds

Luminous Bonds

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

5.9 /10
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