Lay Bare
Rise of the Eldrazi — common
Instant
Lay Bare rulings:
2010-06-15: If the targeted spell is an illegal target by the time Lay Bare resolves, Lay Bare doesn’t resolve. You won’t look at its controller’s hand.
Rise of the Eldrazi — common
Instant
Lay Bare rulings:
2010-06-15: If the targeted spell is an illegal target by the time Lay Bare resolves, Lay Bare doesn’t resolve. You won’t look at its controller’s hand.
TCGPlayer low price:
Buy now! ▶Instant
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays .
Instant
Choose one —
• Counter target spell unless its controller pays .
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .
Instant
Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Artifact
When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
, , Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
Instant
Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Human Wizard (1/1)
, : Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.
Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Counter target spell.
Instant — Arcane
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.
Counter target spell if its mana value is X.
Instant
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.