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Nomads  Assembly (Rise of the Eldrazi)

Nomads' Assembly

Rise of the Eldrazi — Rare

Sorcery

Nomads' Assembly is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Nomads  Assembly (Rise of the Eldrazi)
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Rating:

6.82/10

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Cards like Nomads' Assembly in Standard format:

Descend upon the Sinful

Descend upon the Sinful

Sorcery

Exile all creatures.

Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

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Fumigate

Fumigate

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Destroy all creatures. You gain 1 life for each creature destroyed this way.

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Planar Outburst

Planar Outburst

Sorcery

Destroy all nonland creatures.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

7.2 /10
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Unified Front

Unified Front

Sorcery

Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.

4.6 /10
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Approach of the Second Sun

Approach of the Second Sun

Sorcery

If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

7.9 /10
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Deploy the Gatewatch

Deploy the Gatewatch

Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

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Providence

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Sorcery

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.

Your life total becomes 26.

6 /10
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Hour of Revelation

Hour of Revelation

Sorcery

Hour of Revelation costs less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

8.4 /10
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Collective Effort

Collective Effort

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

7.6 /10
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Rise from the Tides

Rise from the Tides

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

5.5 /10
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Not Forgotten

Not Forgotten

Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

4.6 /10
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Hour of Promise

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

8.7 /10
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Engineered Might

Engineered Might

Sorcery

Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.

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Stir the Sands

Stir the Sands

Sorcery

Create three 2/2 black Zombie creature tokens.

Cycling (, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

4.7 /10
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Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

8.9 /10
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From Under the Floorboards

From Under the Floorboards

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

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Sorcery

Create two 2/2 white Knight Ally creature tokens.

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Create two 1/1 white Vampire creature tokens with lifelink.

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--
Crush of Tentacles

Crush of Tentacles

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token.

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Spectral Reserves

Spectral Reserves

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Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

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