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Phantasmal Abomination (Rise of the Eldrazi)

Phantasmal Abomination

Rise of the Eldrazi — uncommon

Creature — Illusion

Sets Phantasmal Abomination has been printed in:

Phantasmal Abomination (Rise of the Eldrazi)

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Cards like Phantasmal Abomination in Rise of the Eldrazi:

Dormant Gomazoa

Dormant Gomazoa

Creature — Jellyfish (5/5)

Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.

0.8 /10
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Echo Mage

Echo Mage

Creature — Human Wizard (2/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
, : Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
, : Copy target instant or sorcery spell twice. You may choose new targets for the copies.

6 /10
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Hada Spy Patrol

Hada Spy Patrol

Creature — Human Rogue (1/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud (This creature can't be the target of spells or abilities.)
Hada Spy Patrol can't be blocked.

3.1 /10
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Merfolk Observer

Merfolk Observer

Creature — Merfolk Rogue (2/1)

When Merfolk Observer enters the battlefield, look at the top card of target player's library.

1 /10
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Merfolk Skyscout

Merfolk Skyscout

Creature — Merfolk Scout (2/3)

Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

3 /10
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Renegade Doppelganger

Renegade Doppelganger

Creature — Shapeshifter (0/1)

Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)

4.3 /10
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Surrakar Spellblade

Surrakar Spellblade

Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

5.2 /10
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Champions Drake

Champion's Drake

Creature — Drake (1/1)

Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

0.8 /10
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Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.

7 /10
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Guard Gomazoa

Guard Gomazoa

Creature — Jellyfish (1/3)

Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.

7.3 /10
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Halimar Wavewatch

Halimar Wavewatch

Creature — Merfolk Soldier (0/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2.8 /10
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Jwari Scuttler

Jwari Scuttler

Creature — Crab (2/3)

4 /10
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Lighthouse Chronologist

Lighthouse Chronologist

Creature — Human Wizard (1/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.

6.5 /10
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Sea Gate Oracle

Sea Gate Oracle

Creature — Human Wizard (1/3)

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

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Venerated Teacher

Venerated Teacher

Creature — Human Wizard (2/2)

When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.

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Affa Guard Hound

Affa Guard Hound

Creature — Dog (2/2)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

3.2 /10
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Grotag SiegeRunner

Grotag Siege-Runner

Creature — Goblin Rogue (2/1)

, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.

0.6 /10
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Tajuru Preserver

Tajuru Preserver

Creature — Elf Shaman (2/1)

Spells and abilities your opponents control can't cause you to sacrifice permanents.

7 /10
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Arrogant Bloodlord

Arrogant Bloodlord

Creature — Vampire Knight (4/4)

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

1.6 /10
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Bala Ged Scorpion

Bala Ged Scorpion

Creature — Scorpion (2/3)

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

0.6 /10
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