See Beyond
Rise of the Eldrazi — common
Sorcery
See Beyond rulings:
There are no rulings for See Beyond.
Rise of the Eldrazi — common
Sorcery
See Beyond rulings:
There are no rulings for See Beyond.
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Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Artifact
, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Creature — Drake (2/2)
Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
Creature — Merfolk (1/1)
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
Creature — Merfolk Warrior (2/2)
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
Legendary Planeswalker — Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.
?2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
?10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Enchantment
When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add .
Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Artifact
, , Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Battle — Siege // Legendary Planeswalker — Teferi
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.
Teferi Akosa of Zhalfir
+1: Draw two cards. Then discard two cards unless you discard a creature card.
?2: You get an emblem with "Knights you control get +1/+0 and have ward ."
?3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
Creature — Bird (2/2)
Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
Artifact // Creature — Spirit (0/0)
Soulcipher Board enters the battlefield with three omen counters on it.
, : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
Cipherbound Spirit
Flying
Cipherbound Spirit can block only creatures with flying.
: Draw two cards, then discard a card.
Sorcery // Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Mind
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards.
Creature — Human Wizard (2/1)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Draw two cards, then put a card from your hand on top of your library.
Instant
Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchantment — Saga // Enchantment Creature — Plant (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Branch of Boseiju
Reach
Branch of Boseiju gets +1/+1 for each land you control.
Creature — Elemental Knight (5/5)
Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
Creature — Elemental // Sorcery — Adventure (4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Stoke Genius
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
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