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Shrivel (Rise of the Eldrazi)

Shrivel

Rise of the Eldrazi — Common

Sorcery

Shrivel is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Shrivel (Rise of the Eldrazi)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.02 $0.15 $0.94
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Rating:

1.3/10

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Cards like Shrivel in Standard format:

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Golden Demise

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

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Yahenni s Expertise

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All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

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--
Rags    Riches
//

Rags // Riches

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

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Die Young

Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Resourceful Return

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Sorcery

Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

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Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.

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Walk the Plank

Walk the Plank

Sorcery

Destroy target non-Merfolk creature.

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Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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Torment of Hailfire

Torment of Hailfire

Sorcery

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

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Grind    Dust
//

Grind // Dust

Sorcery // Sorcery

Put a -1/-1 counter on each of up to two target creatures.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

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Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

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Open into Wonder

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Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Battle at the Bridge

Battle at the Bridge

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

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Cut    Ribbons
//

Cut // Ribbons

Sorcery // Sorcery

Cut deals 4 damage to target creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Creatures with no counters on them get -2/-2 until end of turn.

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Target creature gets +4/+4 and gains trample until end of turn.

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Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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--
Wrangle

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Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

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