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Sphinx of Magosi (Rise of the Eldrazi)

Sphinx of Magosi

Rise of the Eldrazi — rare

Creature — Sphinx

Sphinx of Magosi (Rise of the Eldrazi)

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5.86/10

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Cards like Sphinx of Magosi in Rise of the Eldrazi:

Frostwind Invoker

Frostwind Invoker

Creature — Merfolk Wizard (3/3)

Flying
: Creatures you control gain flying until end of turn.

1.4 /10
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Mnemonic Wall

Mnemonic Wall

Creature — Wall (0/4)

Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

8.6 /10
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Enclave Cryptologist

Enclave Cryptologist

Creature — Merfolk Wizard (0/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
: Draw a card, then discard a card.
LEVEL 3+
0/1
: Draw a card.

6.8 /10
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Pelakka Wurm

Pelakka Wurm

Creature — Wurm (7/7)

Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.

7.4 /10
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Champions Drake

Champion's Drake

Creature — Drake (1/1)

Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

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Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
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Other Merfolk creatures you control get +1/+1.

7 /10
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Skywatcher Adept

Skywatcher Adept

Creature — Merfolk Wizard (1/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
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LEVEL 3+
4/2
Flying

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Surrakar Spellblade

Surrakar Spellblade

Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

5.2 /10
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Thought Gorger

Thought Gorger

Creature — Horror (2/2)

Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.

3.5 /10
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Echo Mage

Echo Mage

Creature — Human Wizard (2/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
, : Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
, : Copy target instant or sorcery spell twice. You may choose new targets for the copies.

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Hada Spy Patrol

Hada Spy Patrol

Creature — Human Rogue (1/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
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Shroud (This creature can't be the target of spells or abilities.)
Hada Spy Patrol can't be blocked.

3 /10
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Halimar Wavewatch

Halimar Wavewatch

Creature — Merfolk Soldier (0/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
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LEVEL 5+
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Hellcarver Demon

Hellcarver Demon

Creature — Demon (6/6)

Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

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Lighthouse Chronologist

Lighthouse Chronologist

Creature — Human Wizard (1/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
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Venerated Teacher

Venerated Teacher

Creature — Human Wizard (2/2)

When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.

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Conquering Manticore

Conquering Manticore

Creature — Manticore (5/5)

Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

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Deathless Angel

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Flying
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5 /10
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Dormant Gomazoa

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Creature — Jellyfish (5/5)

Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.

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Prevent all combat damage that would be dealt to Guard Gomazoa.

7.2 /10
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