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Survival Cache (Rise of the Eldrazi)

Survival Cache

Rise of the Eldrazi — Uncommon

Sorcery

Survival Cache is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Survival Cache (Rise of the Eldrazi)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.04 $0.19 $1.20
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Rating:

4.47/10

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Cards like Survival Cache in Standard format:

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Create two 1/1 white Vampire creature tokens with lifelink.

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--
Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Oketra s Last Mercy

Oketra's Last Mercy

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Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

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--
Unconventional Tactics

Unconventional Tactics

Sorcery

Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.

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Sphinx s Decree

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Each opponent can't cast instant or sorcery spells during that player's next turn.

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--
Slaughter the Strong

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Destroy target creature with power 4 or greater.

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--
Sram s Expertise

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Create three 1/1 colorless Servo artifact creature tokens.

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--
Cleansing Ray

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Sorcery

Choose one

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Refurbish

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Return target artifact card from your graveyard to the battlefield.

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Inspiring Roar

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Put a +1/+1 counter on each creature you control.

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Arterial Flow

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Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

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Destroy all creatures. You gain 1 life for each creature destroyed this way.

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Approach of the Second Sun

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If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Call to the Feast

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Sorcery

Create three 1/1 white Vampire creature tokens with lifelink.

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Leave    Chance
//

Leave // Chance

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Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

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Farm    Market
//

Farm // Market

Instant // Sorcery

Destroy target attacking or blocking creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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