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Time of Heroes (Rise of the Eldrazi)

Time of Heroes

Rise of the Eldrazi — uncommon

Enchantment

Sets Time of Heroes has been printed in:

Time of Heroes (Rise of the Eldrazi)

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$0.08

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Rating:

1.41/10

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Cards like Time of Heroes in Rise of the Eldrazi:

Eland Umbra

Eland Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

7.1 /10
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Eel Umbra

Eel Umbra

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

8.6 /10
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Hyena Umbra

Hyena Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

9.3 /10
$0.29
Mammoth Umbra

Mammoth Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

6.8 /10
$0.17
Contaminated Ground

Contaminated Ground

Enchantment — Aura

Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.

4.3 /10
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Guard Duty

Guard Duty

Enchantment — Aura

Enchant creature
Enchanted creature has defender.

3 /10
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Lightmine Field

Lightmine Field

Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

6.5 /10
$2.59
Luminous Wake

Luminous Wake

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.

3.3 /10
$0.18
Narcolepsy

Narcolepsy

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.

4.4 /10
$0.13
NearDeath Experience

Near-Death Experience

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

5.5 /10
$0.49
Stalwart ShieldBearers

Stalwart Shield-Bearers

Creature — Human Soldier (0/3)

Defender
Other creatures you control with defender get +0/+2.

8.3 /10
$0.51
Ikiral Outrider

Ikiral Outrider

Creature — Human Soldier (1/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance

2.1 /10
$0.08
Knight of Cliffhaven

Knight of Cliffhaven

Creature — Kor Knight (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance

2.5 /10
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Kor LineSlinger

Kor Line-Slinger

Creature — Kor Scout (0/1)

: Tap target creature with power 3 or less.

1 /10
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Kor Spiritdancer

Kor Spiritdancer

Creature — Kor Wizard (0/2)

Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.

9.3 /10
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Glory Seeker

Glory Seeker

Creature — Human Soldier (2/2)

1.7 /10
$0.06
Lone Missionary

Lone Missionary

Creature — Kor Monk (2/1)

When Lone Missionary enters the battlefield, you gain 4 life.

4.3 /10
$0.24
Wall of Omens

Wall of Omens

Creature — Wall (0/4)

Defender
When Wall of Omens enters the battlefield, draw a card.

9.6 /10
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Bear Umbra

Bear Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

9.7 /10
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Champions Drake

Champion's Drake

Creature — Drake (1/1)

Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

0.9 /10
$0.10

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