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Ulamog  the Infinite Gyre (Rise of the Eldrazi)

Ulamog, the Infinite Gyre

Rise of the Eldrazi — Mythic

Legendary Creature Eldrazi

Ulamog, the Infinite Gyre is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Ulamog  the Infinite Gyre (Rise of the Eldrazi)
Price: PaperMTGO

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$19.93

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Rating:

9.72/10

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Cards like Ulamog, the Infinite Gyre in Standard format:

Zacama  Primal Calamity

Zacama, Primal Calamity

Legendary Creature Elder Dinosaur (9/9)

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

: Zacama deals 3 damage to target creature.

: Destroy target artifact or enchantment.

: You gain 3 life.

8.8 /10
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Metalwork Colossus

Metalwork Colossus

Artifact Creature Construct (10/10)

Metalwork Colossus costs less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

8.1 /10
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Dire Fleet Daredevil

Dire Fleet Daredevil

Creature Human Pirate (2/1)

First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.

8.7 /10
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Ghalta  Primal Hunger

Ghalta, Primal Hunger

Legendary Creature Elder Dinosaur (12/12)

Ghalta, Primal Hunger costs less to cast, where X is the total power of creatures you control.

Trample

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Marionette Master

Marionette Master

Creature Human Artificer (1/3)

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

6.9 /10
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Scrap Trawler

Scrap Trawler

Artifact Creature Construct (3/2)

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.

7.8 /10
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Sly Requisitioner

Sly Requisitioner

Creature Human Artificer (2/2)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

4.3 /10
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Torrential Gearhulk

Torrential Gearhulk

Artifact Creature Construct (5/6)

Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

9.3 /10
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Bloodwater Entity

Bloodwater Entity

Creature Elemental (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

6.7 /10
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Deadeye Harpooner

Deadeye Harpooner

Creature Dwarf Warrior (2/2)

Revolt When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.

4.2 /10
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Minister of Inquiries

Minister of Inquiries

Creature Vedalken Advisor (1/2)

When Minister of Inquiries enters the battlefield, you get (two energy counters).

, Pay : Target player puts the top three cards of his or her library into his or her graveyard.

4.6 /10
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The Scarab God

The Scarab God

Legendary Creature God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

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Accursed Horde

Accursed Horde

Creature Zombie (3/3)

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Jadelight Ranger

Jadelight Ranger

Creature Merfolk Scout (2/1)

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

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Emissary of Sunrise

Emissary of Sunrise

Creature Human Cleric (2/1)

First strike

When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Heart Piercer Manticore

Heart-Piercer Manticore

Creature Manticore (4/3)

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

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Seraph of the Suns

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Creature Angel (4/4)

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

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Angel of Sanctions

Angel of Sanctions

Creature Angel (3/4)

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

9.4 /10
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Deadeye Tracker

Deadeye Tracker

Creature Human Pirate (1/1)

, : Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
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Seekers  Squire

Seekers' Squire

Creature Human Scout (1/2)

When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
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