Hardy Veteran
Rivals of Ixalan — common
Creature — Human Warrior
As long as it's your turn, Hardy Veteran gets +0/+2.
For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.
Rivals of Ixalan — common
Creature — Human Warrior
As long as it's your turn, Hardy Veteran gets +0/+2.
For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.
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Buy now! ▶Creature — Wolf (2/2)
As long as it's your turn, Sporeback Wolf gets +0/+2.
Creature — Phyrexian Beast (0/3)
Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.
Creature — Capybara (1/3)
Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
Creature — Elf Artificer (2/2)
Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.
Creature — Boar (2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
Creature — Fungus (0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Creature — Human Druid (1/2)
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.
: Add one mana of any color.
Snow Creature — Elk (2/2)
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Creature — Squirrel (2/2)
Reach
Scurrid Colony gets +2/+2 as long as you control eight or more lands.
Creature — Centaur Druid Scout Archer (2/1)
Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
Creature — Human Bear Druid (1/1)
: Add .
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
Creature — Human Warrior (2/2)
Formidable — : Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.
Creature — Elf Druid (2/1)
Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
Creature — Dog (1/1)
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
Snow Creature — Centaur Warrior (2/2)
: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
Creature — Elemental (1/1)
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
Creature — Aurochs (2/1)
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature — Wolf (2/2)
: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
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