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Strength of the Pack (Rivals of Ixalan)

Strength of the Pack

Rivals of Ixalan — uncommon

Sorcery

Sets Strength of the Pack has been printed in:

Strength of the Pack (Rivals of Ixalan)

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$0.03

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Rating:

5.11/10

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Cards like Strength of the Pack in Rivals of Ixalan:

Enter the Unknown

Enter the Unknown

Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.

7.1 /10
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Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.1 /10
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Angraths Fury

Angrath's Fury

Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

3.3 /10
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Brasss Bounty

Brass's Bounty

Sorcery

For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

9.7 /10
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Thunderherd Migration

Thunderherd Migration

Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay .
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

8.4 /10
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Gruesome Fate

Gruesome Fate

Sorcery

Each opponent loses 1 life for each creature you control.

7.9 /10
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Arterial Flow

Arterial Flow

Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

7.7 /10
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Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

4.5 /10
$0.04
Golden Demise

Golden Demise

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

4.5 /10
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Mutiny

Mutiny

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

5.8 /10
$0.04
Secrets of the Golden City

Secrets of the Golden City

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.

6.6 /10
$0.09
Slaughter the Strong

Slaughter the Strong

Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

9.2 /10
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Impale

Impale

Sorcery

Destroy target creature.

2.9 /10
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Pirates Pillage

Pirate's Pillage

Sorcery

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

9.4 /10
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Recover

Recover

Sorcery

Return target creature card from your graveyard to your hand.
Draw a card.

5.7 /10
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Cleansing Ray

Cleansing Ray

Sorcery

Choose one —
• Destroy target Vampire.
• Destroy target enchantment.

1.5 /10
$0.04
Dark Inquiry

Dark Inquiry

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

2.5 /10
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Flood of Recollection

Flood of Recollection

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

8.2 /10
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Masterminds Acquisition

Mastermind's Acquisition

Sorcery

Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.

8 /10
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Sphinxs Decree

Sphinx's Decree

Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

3.2 /10
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